Deeper Level · A product by Tuned Tensor Limited

Data privacy

Play first. Sharing your gameplay for research is your choice.

Research sharing is off by default

We record model decisions for research and model training only when you turn on “Share my games for research” and recording is available. Your choice is saved in this browser and applies across games.

You can switch sharing off during a game. This stops recording for future requests; it does not delete records already shared or cancel a request already sent. Clearing your browser’s site data resets the saved preference, but does not delete previously shared records.

What a shared game includes

Training records include game positions and history, your moves, the model’s available choices, prompts, responses and decisions, model details and usage, timestamps, and a random game identifier. Fortune also includes the replay history, which can contain sealed orders that were hidden from a model at the time.

These records do not include your account, IP address, cookies or browser user agent. Names you type for Fortune rivals can appear in prompts and records, so avoid entering personal information.

Shared records are stored separately for research and training. There is currently no in-game control to delete previously shared records.

Playing without research sharing

AI games still send the game information needed to choose a move through OpenRouter to the selected model provider. Turning research sharing off stops our training recordings; it does not stop those model requests. Provider data handling is governed by their own policies. Fortune’s practice opponents run locally without model requests.

Your browser stores game preferences, your sharing choice and your Fortune save so you can resume play. You can remove this local data through your browser’s site settings.

Site operation and security

Research sharing is separate from site operation. We use Vercel Analytics and Speed Insights for site usage and performance. Our analytics integration removes query strings and URL fragments from page URLs before sending them.

IP addresses are used for request rate limits. Production games use Cloudflare Turnstile for human verification, which may receive your IP address, and a verification cookie remembers a successful check. Hosting and service providers may also process request data under their own policies.

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